

You should use glyph of rip, glyph of savage roar and glyph of berserker on major slots, minor are more a personal choice. Unlike you would do on retail, you will not take 5/5 Feral aggression, as you will not be doing Ferocious Bite as often as you should, I will discuss that on the "rotation" section. You have one point left for use on whatever you want. Weapon - Berserking > Mongoose > Massacre > ExecutionerĪfter some testing on the server, I've found that Gives the major ammount of dps on current mwow. Legs - or Nerubian Leg Reinforcementsįeet - Icewalker (when below Hit Cap) > 16 Agi

Hands - Hyperspeed Accelerators > +20 Agi Wrist - Fur Lining - Attack Power > Greater Assault Shoulder - Master's Inscription of the Axe > īack - Swordguard Embroidery > +23 Agi (Engineering) > +22 Agi With around 500 arpen, until 1400, you should gem arpen, below 500 and above 1400 you should gem agility. ( meta sockets requeriments don't work on mwow, so yay! ). But with current gear avaliable it is possible to reach hardcap.Īs mentioned above, you will be gemming for agilty or arpen, depending on your current gear. There are a few trinkets that help for the softcap, those trinkets have a arpen proc, which should get you to 100% arpen.
3.3.5 feral arena tactics full#
If not, you should go full agility ( yes, I'm refering to gems). At around 500 passive arpen, you should go full arpen until cap. Armor Penetration gets better at every point, but the first points are less valuable than the last points, because of that, armor penetration will be your best stat depending on how much armor penetration you alredy have. Armor Penetration is a stat that scales linear, unlike armor, which is a stat with what we call " Diminishing Returns " meaning the more armor you have, the worst it gets per point (same works with crit, for example). I will not discuss expertise as it is worthless on mwow.Īccording to this, the priority is something like this: Hit (until cap)>Arpen(until hard cap)=Agility>Strenght>Attack Power>Crit>HasteĪs feral, ALL your damage is physical, thus it's affected by armor.

Hard Cap 1399.57272 ArP = 100% of the target's armor are ignored Hit Cap vs lvl 83 targets: 8% Hit = 262.32 HitRatingġ ArPenRating = 0.07145% ArmorPenetrationġ3.9957272 ArPenRating = 1% Armor Penetration Hit Cap vs lvl 80 targets: 5% Hit = 163.95 HitRating

For example: If 4% of your attacks are avoided due to not reaching the Hit- and/or Expertisecap, then your white crit cap would be 72%. You have to subtract any avoided attacks from these caps. But we actually CAN convert all our hits into crits.ħ6% - White crit cap (+ 24% Glancing Blows = 100%)ħ9.8% - Ferocious Bite Crit Cap (+ 25% Crit from Talent - 4.8% Crit Suppression = 100%)ġ04.8% - Yellow Crit Cap (- 4.8% Crit Suppression = 100%) Our Critchance with Yellow Attacks is reduced by 4.8% against bosses. We can't reduce our chance to normally hit with white attacks below 4.8%. On this guide I'll be discusing the basics of feral cat dps, including spec, gear, stats, etc.Īccording to Elitist Jerks ( ) the numbers are the following (brakets include BoK):Ĥ.8% of our white Crits will always be converted into white hits against bosses. Well, I've always liked the feral spec and I use it on mwow, and it actually works pretty well.įeral dps is extremely gear dependent and is the hardest spec to play effectively with as in 3.3.5, however it is one of the most fun specs to play on pve ( and even on pvp, but I'm not discussing that on this guide) because of that level of challenge it represents to the player. I have noticed there is no feral cats on the guild, people just say feral is broken, feral sucks, etc.
